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bilbob7624 Says:

Apr 8, 2012 - does anyone know how much Motionbuilder is?... find the price seems to be a mystery so far.

thomass1012 Says:

Mar 13, 2012 - Respect man...Thx for tutorial...Whery nice..

Danuxsy Says:

Nov 15, 2011 - nice, thank you for the nice answer :D

3dsMaxHowTos Says:

Nov 15, 2011 - absolutely! UDK is compatible with the FBX format and fbx animation data. So once you brought in the character from 3ds Max into MB, characterized it, animated it, plotted the animation as FK onto the skeleton and saved your fbx file in the process, you can use that fbx file to import the animation and/or the character into UDK.

Danuxsy Says:

Nov 10, 2011 - 3dsmaxHowTos can i use this to make animations for UDK (unreal development kit) ?

3dsMaxHowTos Says:

Oct 28, 2011 - When you import a bvh file into Motionbuilder, you should be able to see its skeleton. Make sure you're in XRay mode (Ctrl+A) and you're zoomed out sufficiently (A), and you should be able to see the skeleton. From there, you can use retargeting to set that motion on whatever character you have in your scene.

GECKmaster Says:

Oct 27, 2011 - I have one question though. How would i turn a bvh into a skeleton?

3dsMaxHowTos Says:

Oct 27, 2011 - Sounds great :). Good luck to you both.

GECKmaster Says:

Oct 26, 2011 - Thank you so much!! Me and my friend have been wanting to do animations and we have a simple tracking studio set up and now that you taught me how to do this we can put it all together!!!!

p0is0n0fl0ve Says:

Sep 29, 2011 - SPECIAL THX FOR U I DID IT ;))

3dsMaxHowTos Says:

Sep 29, 2011 - Right-click in the Asset Browser and choose Add favorite path. Browse to locate the tutorials folder on your system. should be in your installation folder.

p0is0n0fl0ve Says:

Sep 29, 2011 - i have a problem and wish u can help .. when i open the asset browser , the tutorial folder is missing ;( can u help pls ?

teyodiseno Says:

Apr 28, 2011 - tiene 5 partes