(1977) The computer graphics for the first Star Wars film was created by Larry Cuba in the 1970s at the Electronic Visualization Laboratory (EVL) (at the time known as the Circle Graphics Habitat) at the University of Illinois at Chicago. For more information on the lab, visit our website -- www... More
(1977) The computer graphics for the first Star Wars film was created by Larry Cuba in the 1970s at the Electronic Visualization Laboratory (EVL) (at the time known as the Circle Graphics Habitat) at the University of Illinois at Chicago. For more information on the lab, visit our website -- www.evl.uic.edu and Larry Cuba at www.well.com/user/cuba Less
Added Nov 20, 2007
Channel Tech
Duration 10:18 | views 440110
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Youtube Comments 395
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Tags evl electronic visualization laboratory larry cuba star wars 1977 death trench wireframe
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deadelitezealot Says:
May 25, 2012 - the guy behind the machine has some good skills in the old version look alike of autocad
NoisyPanther Says:
May 16, 2012 - I've made 3D models before, and I must say that this way of doing it seems every bit as tedious, but so much easier.
dmlonghorn12 Says:
Apr 29, 2012 - jabba the hut wasnt added in until 1997 i think
agfagaevart Says:
Mar 28, 2012 - Oh boy! Don't talk about Fight Club, or Maya. I'm struggling to get me head around all the tools and menus. Ugh! I can see why there are so many though; if you want realistic results, you need to have all the nodes, etc connected so that things work properly.
TheOneLichemperor Says:
Mar 28, 2012 - In all fairness today's 3D software does over complicate things. Maya is terrible for it! Try try to cover too many grounds and end up with a ludicrously large amount of tools; half of which you'l never even need or know what they do.
agfagaevart Says:
Mar 26, 2012 - Lucasfilm should release a set of only deleted stuff.
agfagaevart Says:
Mar 26, 2012 - No he didn't, because they (Lucas etc) changed the design when he was half way through doing the animations.
agfagaevart Says:
Mar 26, 2012 - Have you ever tried using Maya or 3DS Max??? They're not as easy to use as you may think.
agfagaevart Says:
Mar 26, 2012 - no problemo...
halo6534 Says:
Mar 22, 2012 - @agfagaevart Ya but those games were not true 3d. Quake 1996 was the first true 3d video games in history.
halo6534 Says:
Mar 22, 2012 - Ya but those games were not true 3d. Quake 1996 was the first true 3d video games in history.
allluckyseven Says:
Mar 21, 2012 - @agfagaevart Was it? Holy cow, I didn't know that. Now I gotta check out one of my BTS books. (it's a great excuse for me to do that. :)
agfagaevart Says:
Mar 21, 2012 - because it was one of the few things Mr. Lucas was happy with.
agfagaevart Says:
Mar 21, 2012 - they used Mo-cap for most of the Na'vi in Avatar. How does uncanny valley come into it?
agfagaevart Says:
Mar 21, 2012 - There were 3d games around in the early '80s. They used the same vector graphics you can see in the vid. I know because I played some of them: Battle Zone. Star Wars, etc. There were no render farms back then. They put a camera in front of a high res. screen, and it shot a still after the computer completed drawing frame.
agfagaevart Says:
Mar 21, 2012 - "The "targeting computer" screen of the MF was CG'ed." Nope! They used traditional hand-drawn cell animation for that.
threedotsdead Says:
Mar 21, 2012 - I see. Thanks.
agfagaevart Says:
Mar 21, 2012 - Before he wrote Alien, O'Bannon was a renowned animator for film effects. His company produced some of the displays which show the Death Star approaching Yavin near the end of SW.
agfagaevart Says:
Mar 21, 2012 - NOT ALL OF THEM. READ THE MAKING OF BOOK AND YOU WILL SEE HOW WRONG YOU ARE. THEY HAD TO OUTSOURCE SOME OF THE FX WORK
nholt Says:
Mar 18, 2012 - No man who has ever actually had sex has ever watched this video.
halo6534 Says:
Mar 18, 2012 - @zviaditemp Ya i watched the a new hope a few days ago for the first time, and i seen that 3d animal as well. And it blew my fucking mind at first, cause 3d models hadn't even been invented yet, and so ya i was getting on youtube to see how the fuck that was even possible, but it think @colbynfriends is right. They must've went in and edited in some full 3d models, cause in 1977 to make full 3d rendered of a giant monster, would be impossible. Cause that could be the only explanation.
tschak909 Says:
Feb 22, 2012 - Heh, note that he's writing the programs to do the geometry transformation in FORTH. ;)
onlychild86 Says:
Feb 18, 2012 - All the actors in this scene are actually computer-generated. True story.
RuskArts Says:
Feb 11, 2012 - Please come check out our Free Professional Graphics!<3
ossisTONE Says:
Jan 31, 2012 - Man this is inspiring