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deadelitezealot Says:

May 25, 2012 - the guy behind the machine has some good skills in the old version look alike of autocad

NoisyPanther Says:

May 16, 2012 - I've made 3D models before, and I must say that this way of doing it seems every bit as tedious, but so much easier.

dmlonghorn12 Says:

Apr 29, 2012 - jabba the hut wasnt added in until 1997 i think

agfagaevart Says:

Mar 28, 2012 - Oh boy! Don't talk about Fight Club, or Maya. I'm struggling to get me head around all the tools and menus. Ugh! I can see why there are so many though; if you want realistic results, you need to have all the nodes, etc connected so that things work properly.

TheOneLichemperor Says:

Mar 28, 2012 - In all fairness today's 3D software does over complicate things. Maya is terrible for it! Try try to cover too many grounds and end up with a ludicrously large amount of tools; half of which you'l never even need or know what they do.

agfagaevart Says:

Mar 26, 2012 - Lucasfilm should release a set of only deleted stuff.

agfagaevart Says:

Mar 26, 2012 - No he didn't, because they (Lucas etc) changed the design when he was half way through doing the animations.

agfagaevart Says:

Mar 26, 2012 - Have you ever tried using Maya or 3DS Max??? They're not as easy to use as you may think.

agfagaevart Says:

Mar 26, 2012 - no problemo...

halo6534 Says:

Mar 22, 2012 - @agfagaevart Ya but those games were not true 3d. Quake 1996 was the first true 3d video games in history.

halo6534 Says:

Mar 22, 2012 - Ya but those games were not true 3d. Quake 1996 was the first true 3d video games in history.

allluckyseven Says:

Mar 21, 2012 - @agfagaevart Was it? Holy cow, I didn't know that. Now I gotta check out one of my BTS books. (it's a great excuse for me to do that. :)

agfagaevart Says:

Mar 21, 2012 - because it was one of the few things Mr. Lucas was happy with.

agfagaevart Says:

Mar 21, 2012 - they used Mo-cap for most of the Na'vi in Avatar. How does uncanny valley come into it?

agfagaevart Says:

Mar 21, 2012 - There were 3d games around in the early '80s. They used the same vector graphics you can see in the vid. I know because I played some of them: Battle Zone. Star Wars, etc. There were no render farms back then. They put a camera in front of a high res. screen, and it shot a still after the computer completed drawing frame.

agfagaevart Says:

Mar 21, 2012 - "The "targeting computer" screen of the MF was CG'ed." Nope! They used traditional hand-drawn cell animation for that.

threedotsdead Says:

Mar 21, 2012 - I see. Thanks.

agfagaevart Says:

Mar 21, 2012 - Before he wrote Alien, O'Bannon was a renowned animator for film effects. His company produced some of the displays which show the Death Star approaching Yavin near the end of SW.

agfagaevart Says:

Mar 21, 2012 - NOT ALL OF THEM. READ THE MAKING OF BOOK AND YOU WILL SEE HOW WRONG YOU ARE. THEY HAD TO OUTSOURCE SOME OF THE FX WORK

nholt Says:

Mar 18, 2012 - No man who has ever actually had sex has ever watched this video.

halo6534 Says:

Mar 18, 2012 - @zviaditemp Ya i watched the a new hope a few days ago for the first time, and i seen that 3d animal as well. And it blew my fucking mind at first, cause 3d models hadn't even been invented yet, and so ya i was getting on youtube to see how the fuck that was even possible, but it think @colbynfriends is right. They must've went in and edited in some full 3d models, cause in 1977 to make full 3d rendered of a giant monster, would be impossible. Cause that could be the only explanation.

tschak909 Says:

Feb 22, 2012 - Heh, note that he's writing the programs to do the geometry transformation in FORTH. ;)

onlychild86 Says:

Feb 18, 2012 - All the actors in this scene are actually computer-generated. True story.

RuskArts Says:

Feb 11, 2012 - Please come check out our Free Professional Graphics!<3

ossisTONE Says:

Jan 31, 2012 - Man this is inspiring